The first three games are viewed as classics and the later RE4 is talked about as if it's the second coming, but Code: Veronica always sounded a bit like a footnote to an outsider like me. Having finished it I feel this probably could have been called Resident Evil 4.
I played the remastered 16:9 version on the PS3 |
The plot of this is largely self-contained. It's set on a remote island with a new strain of T-Virus and by the end the new virus is (maybe) gone and the only real thing that's changed is that Chris and Wesker have some beef now. After playing Survivor this honestly feels pretty close to that game's remote Umbrella island and one-off genetic experiments, so in some ways I understand why it wasn't a numbered entry. Still, where 3 is set at roughly the same time as 2 this game moves the timeline forward a bit.
As I mentioned earlier they didn't reinvent the wheel with the gameplay but that's not the worst thing. I've largely gotten used to and learned to appreciate the tank controls and fixed-camera so it plays pretty similar to RE3, minus the dodge (which I see as a good thing!). The quick-turn from RE3 is back (and VERY useful) and they've also added a few weapons you can dual-wield. This addition is little more than a novelty allowing you to (sometimes) shoot at multiple targets but it's a cool visual when it pops up. There are some frustrating bosses and a few poorly thought out areas (I have very harsh words for whoever designed that hallway with the moths) but it's basically just more Resident Evil.
The structure is also something I appreciated after coming off of those earlier games. Even though there's no option to choose a character at the start the game effectively has you run through it once as Claire and then a second time as Chris. He revisits (many of) the same locations and can take advantage of items left behind by Claire. In some ways t feels like an evolution of RE2's A/B Scenarios and "zapping" system. It's a bit messy as there are fixed points where you switch characters and, if you aren't careful, it seems like you could easily get softlocked if you keep an item with the wrong character or leave it somewhere you can't backtrack to. Still, it was a cool thing to see and it makes me a bit sad that (as far as I'm aware?) none of the later mainline Resident Evil games have any of this A/B same-location stuff.Now, onto my first complaint: Steve.
Look at this dork |
Mechanically, the fixed camera angles get in the way of combat pretty frequently and early on the game is way too stingy with healing items. There are a few fights where taking damage is all but guaranteed and that sort of design can be tricky because herbs might not always be available (and you probably won't have a massive stockpile). It gets better later on but I think I only found one red herb in that entire first disc area as Claire.
The game is also very dark. I've included a few screenshots throughout this and I thought about potentially touching them up to make them a bit clearer, but if you're squinting to try to make out what you're seeing you're one step closer to playing this game. I've heard one of the PS3 versions biggest updates was to the game's lighting model but because I've seen some people say it's significantly better and some others say that it's actually worse I don't truly know if it was an improvement. When there are flames and lights there's a nice ambience and shadows consistently impress, but items and enemies are frequently hidden in dark recesses and corners and because of that I'm certain there were loads of herbs and ammo boxes I failed to pick up. Maintaining an atmosphere is important but, c'mon.
Shotgun ammo and multiple herbs are in this hallway. Do you see them? |
I do think they should keep the terrible moth hallway though. Modern gamers deserve to be put in their place.
This hallway really, really, really sucks |
I've included my completion screen below though I'm a bit disappointed with how I did. I know the score isn't important (especially on a first-playthrough) but I was playing under a few restrictions I'd placed on myself and one of those was that I wouldn't use "retries". Apparently, I must have failed a bossfight and thumbed through to keep going without realizing what I was doing so now I've got that stain on my clear screen so I feel like I probably should've gotten better than a D. Oh well.
Next on my agenda is Survivor 2. It looks like that's pretty short and is basically a retelling of Code: Veronica so I thought about just appending my thoughts on it to this, but I should probably have enough to say about it to justify its own post (whenever I get around to playing it, that is).
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