I started this journey through survival horror just over a year ago and I've finally made it right back to where I started: the original Resident Evil. It's taken longer to get through these than I'd planned on (how was I supposed to know 2023 would be full of so many incredible new games?!) so I'll admit that game's not as fresh in my mind as I thought it might be by this point in my journey but, even so, playing through the remake of the first game was incredibly enjoyable.
The version I played was the PS4 port of the remake. |
As a bit of a disclaimer I'm not exactly discussing the 2002 GameCube game but, rather, the 2014 PS4 port of said GameCube game. Outside of higher resolution assets I've been operating under the assumption that the game I played was effectively the same thing though so I feel like nothing I've got to say about it should seem too off-base.
Wherever you decide to play it, Barry won't be much help |
The largest difference, in my eyes, is the addition of "Crimson Heads". In prior games a dead zombie was, well, a dead zombie. Once you saw a pool of blood form beneath them you knew that they would no longer be a threat and you could wander around that area safely (provided no new enemies spawned in). Here, however, each zombie corpse is a ticking time bomb of sorts that, if left alone, can resurrect as a faster, more powerful creature that poses an actual threat. There are ways to dispatch zombies that can eliminate the chance of a Crimson Head appearing such as the fact that a critical hit can make their head explode and that you're able to burn corpses to make sure a given zombie will stay dead, but you can't rely on inconsistent critical hits and there's only so much fuel to go around.
Because fuel is limited you're incentivized to group corpses together before burning them. |
I have mixed feelings on this mechanic. It's a cool idea and I see why they wanted to implement it (needing to think on your feet and manage resources is part of the fun of survival horror games) but, early on at least, it felt tedious and frustrating. Maybe this is just a "me" problem but I've found most of these games significantly more difficult at the beginning than at the end (or, even, the middle) so adding a complication that more heavily impacts the early game felt a bit like kicking newcomers when they were down. Adding new variables for you to deal with before you've even been able to establish a foothold in the mansion meant that I would frequently replay the early bits because I just didn't have enough resources to deal with the obstacles in front of me.
The newly added defensive weapons are a great way to counter this, provided you have any
The game wants you to kite around zombies and dodge their attacks but
most of the mansion is filled with hallways that aren't wide enough to
let you skirt round them and evading their attacks always felt like a gamble as I could never fully predict how they were going to behave, so I would get grabbed frequently.The game gives you numerous health items so the assumption is that you're going to need to take some damage at some point, but in the early game I found the resources were simply way too sparse.
As for Crimson Heads, the game already had a strategy for making "safe" areas dangerous again and that was by spawning new enemies in there upon (some) subsequent visits, and this game still also does that. I know it sounds like I'm hard on this game, and maybe I am, but this is a contender for my favorite in the series (that I've played to this point) so take all of the above criticism with the knowledge that I, eventually, got over myself and was able to enjoy the game.
RE1 Jill, creeped out ... |
... and REmake Jill, unafraid of pottery. |
The new lighting and character models really help sell these pre-rendered backgrounds |
The time for dinking around has passed. |
I've included my clear screens below, first as Jill on Normal, sorry, "mountain-climbing" mode, then Chris on Hard or whatever-one-step-up-above-Normal-was-called. I know my frustration with this was at least in some part due to the difficulties I selected, so it seemed worth mentioning. One last detail: I actually ran out of ammo as Chris during the final boss battle so I had to whittle its health down with just the knife so, yeah, those higher difficulties are no joke.
Comments
Post a Comment